imported_truzoom
New member
I used to play this game Sim City a lot as a younger kid and the objective of the game is to start your own town. The earlier versions of the game were more simplistic, while the newest ones have planning for subways, water lines, etc..
So when I would play, I was always so eager to make the city huge that I would plan out elaborate road ways, rail systems, and any zoning would be for high density development (commercial, industrial, residential). Of course, high density zoning costs more than low density (rural) land, so I ended up spending all my money pretty fast and would have to eventually raise taxes to support public works. (the residents didn't like that too much)
I can't say I ever successfully built a city using that route initially. Heck, the best cities I ever had started out as farms, gas stations, and factories with a single PD and FD for fairly large coverage area. From what I recall, the best city I ever built was predominantly low to medium density residential areas, lots of industrial, and very few commercial areas. I would throw in high density zoning when demand was high and I had little land to work with. It probably took me a month of playing a few hours a day to get the city up to a "metropolis" classification, but by then it looked like a real city with some areas that didn't do so well, and others that flourished. It was frustrating that I had to start out so small at first, but it gave me room to recognize trends and to basically adjust for mistakes (bulldozing was $1, but you lost the value of what you bulldozed). I guess that explains why near the end of my building activities, I pretty much knew the best ways to zone land and how to best utilize rail systems to eliminate traffic problems.
Did I mention how much pollution an airport generates? I must have spent at least a million on putting parks near it to absorb the pollution (which was also a lot of land I couldn't really use for further zoning).
So when I would play, I was always so eager to make the city huge that I would plan out elaborate road ways, rail systems, and any zoning would be for high density development (commercial, industrial, residential). Of course, high density zoning costs more than low density (rural) land, so I ended up spending all my money pretty fast and would have to eventually raise taxes to support public works. (the residents didn't like that too much)
I can't say I ever successfully built a city using that route initially. Heck, the best cities I ever had started out as farms, gas stations, and factories with a single PD and FD for fairly large coverage area. From what I recall, the best city I ever built was predominantly low to medium density residential areas, lots of industrial, and very few commercial areas. I would throw in high density zoning when demand was high and I had little land to work with. It probably took me a month of playing a few hours a day to get the city up to a "metropolis" classification, but by then it looked like a real city with some areas that didn't do so well, and others that flourished. It was frustrating that I had to start out so small at first, but it gave me room to recognize trends and to basically adjust for mistakes (bulldozing was $1, but you lost the value of what you bulldozed). I guess that explains why near the end of my building activities, I pretty much knew the best ways to zone land and how to best utilize rail systems to eliminate traffic problems.
Did I mention how much pollution an airport generates? I must have spent at least a million on putting parks near it to absorb the pollution (which was also a lot of land I couldn't really use for further zoning).